The story will start in the Albian Highlands and eventually move to the Crown Lands. There are also more things to consider such as unit counterattacking once per round (twice wit ha certain passive talent) and that melee units have a “ control zone” that lets them attack adjacent enemies who try to disengage and move away from them.Īpart from that players will also get to cast one spell per round (there’s a passive talent that lets you cast two per round) and with the help of the right one you can tilt the scales in your favour. In other similar games 1 side will have a turn and use all their units then the second side gets their turn but in King’s Bounty II the Initiative system adds an extra layer of depth to consider. So it might be back and forth between out army and the opponent’s army each round if we have units with less Initiative than the enemy units. So, even tho we have rounds and each unit attacks once per round (some passive talents can let you attack twice but without moving) and move once per round based of that unit’s Speed. Each side has up to 5 army stacks (in rare quest cases there might be more than 5 on our side often as allies & outside of out control).Īnd it starts with a placement phase where 1 can decide on which tile to place each of our units from the first two rows of hexes on our side.Īfter that comes battle phase which is turn-based with a twist – Initiative decides which unit of which side goes first. The game’s combat is the turn-based tactical combat that we’ve loved from games such as King’s Bounty the Heroes of Might and Magic series or the Age of Wonders series. Quoted from the Official Game Website Combat: Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. They are determined to bring order to the chaos. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope. But maybe a saviour – the kingdom’s last hope – is already here, to fight back and finally restore peace and order in Nostria! Conspiracies, sabotage, and necromancy are overshadowing the country. Here’s is some of the official lore background:ĭarkness descends over the world of Nostria. This starts us on a journey to discover who and why framed us and put us in prison while uncovering a conspiracy in the kingdom. Once you’ve picked your hero you’ll start in a prison (you’re the prisoner btw) and someone will bring you the news that they want you do to a mission for somebody important (not revealing who is getting us out of the prison to work for them but you can imagine it’s someone with the authority to do so). Will a paladin not be able to learn Rank 3 spells or will the paladin not be able to learn some special spells that only the mage can learn? Will the Paladin have more leadership points per levelup? I guess one will have to play with all 3 to find this out. The first one is pretty straightforward while the other two are kind of vague as to what distinguishes the class from others. The game describes them as follows: the warrior “has average leadership” but is “incapable of using magic”, the mage “uses the most powerful spells”, while the paladin “can recruit the largest number of units in the shortest amount of time”. Without spoiling or revealing too much: You will pick one of 3 heroes: Aivar the Warrior, Katharine the Mage, or Elisa the Paladin that each have a starting set of talent some of which you can not unlearn even after a respec.
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